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General Combat Rules

 

The rules below are in their abbreviated form.  For in-depth, click here.

These rules regulate standard combat. If you wish to ignore these rules, you may on the condition that all involved parties agree. However, if you do this and a dispute arises, the fight will most likely be voided.

 

Turn-Based Fighting.

 

All fighting is to be done in turn-based format. We do not do speed based combat in this rp.

Common sense must be used at all times.

No autos.

Attacks must always be attempted, but defences should never be an attempt. A defence should always be made as a successful move, as if it is attempted, the attacker has the right to invalidate the defence in their next move.

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Defense and damage.

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For your defence to be valid, a minimum of descriptiveness is required. "He dodges" or "He blocks" do not count as valid defences without further specification.

The attacker is allowed to call damage on attacks that go undefended or are defended incorrectly.

When the attacker calls damage upon an undefended move, common sense must be used. All damage called must be inherent to the described attack.

When damage is called and sent to the mods by DM for review, the person called upon, the person making the call and all those directly involved in assisting or averting the attack are frozen.

You are required to ensure that any character you attack is aware of your first attack to allow them a proper defence.

The defence must precede the attack in chronological IC time, or occur simultaneously with it.

When jumping, landing is not assumed.  You must state that you land.  Go here for a detailed explanation.

Once an attack has been made, you are not allowed to state your move happens before the previous move.

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Rage Quit/Intentional 'moof'

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Should you log out while under attack, this will cause all undefended attacks that target you to connect.

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The NO FIGHT rule.

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The no-fight rule may be called on in the following cases:

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*If you have been in this rp for 35 days or less.
*If you are a non-force user being attacked by a force user.
*If you under attack of someone piloting a vehicle, or character/NPC of vehicular size (like a speeder etc, not a bike).
*If you are a child under the age of twelve (used logically, child characters can't use this rule as a shield against places where a child would realistically be in danger).

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No Fight Rule clarification and stipulations.

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If a character calls 'No Fight', they have to keep their Charrie out of potential action otherwise they VOID the no fight claim.
Subsequently - if someone  calls 'No Fight', the other is not allowed to taunt or provoke character one into doing something to justify character twos attack.

No Fight has to be called once a threat is identified or when first attacked. Once chara 1 calls 'No Fight', any actions on Chara 1's  part to involve himself/herself in the current condition voids the No Fight protection through the remainder of that condition/fight.

Once 'No Fight' is called, Attacker has to leave Chara alone. The attacker can not taunt and torment the caller waiting for them to react.

Failure to respect a 'No Fight' call can lead to action taken against attacker as management deems appropriate up to and including calling attackers charrie dead.

 

Other Fight Rules including multiple characters.

 

You are not allowed to go back on legally completed action unless agreed upon with all parties.

In post during a battle, each party is allowed to make two complete moves. These moves are a defensive move and an offensive move.

There is a limit of 3 on 1 (played characters). If you are being attacked, no more than 3 others can attack you at once.

When in a battle that has 3 fighting 1, the first established 3 are all that may enter the battle.

You may not bring more then one character to a fight, unless it is cleared with all involved.

NPCs are not allowed to make kills

 

Weapons

 

In one on one combat, you are allowed to use only one weapon. If you are facing two or three opponents, you are allowed to pull out a second weapon.

If you are shooting an opponent with a blaster or slug thrower, etc, you are allowed to fire two shots in one attack.

If your character carries non-standard weaponry, this weaponry needs to be listed on the weapons board.

Shotguns that fire a scatter blast are not allowed.

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Killing and Disputes.

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Senseless killing will not be tolerated.

Two posts of verbal action will count as your turn.

If a move is disputed, no longer will it be tolerated to fill the room with ooc comments, arguing or yelling. Whispers and/or IM MUST be used.

24 hours is the time span in which a post can be sent via DM to the mods - this is needed made for it to be valid.

Uncontested deaths need confirmation from the typist of the char that was killed through a DM post to the mods.

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